Really fun fighting!
Game controls well, character is little jiggly when landing.
Quick attack feels useless, when you hit lands enemy being pushed a little bit and your second hit wouldn't land (if you both stationary). It works only with locking on enemy and W+M1 spam.
With this AI it is hard for me to execute any special attacks, they are good at backing up and I always need to run at them.
If you stay still, it feels like 25/75 flip if you will hit or enemy will push you on the ground and finish you.
Not sure if it is some tech, but you can hold your special attack if you:
Heavy attack, then press jump/lunge ect and before animation begins you hold heavy attack, this makes character lock on start of special attack animation that will play when you release the button.
Sometimes menu starts to ignore my hovering on buttons exiting and re-entering on the center of the button fixes it sometimes. Menu hides itself way too fast, I am trying to read attacks.
Reminds me of overgrowth with this kicking all enemies around and either killing them instantly or being killed because of your mistake. It is fun, interesting how fights will play in more designed levels.