Thank you for giving it a try!
I'll try fine-tuning the quick attacks - maybe making them push the enemies less would make them paradoxically more useful.
I've also got some changes to the targeting planned that should make their short range a little less of a problem. (I probably also need to better explain stuff like using dodges to get in close)
Holding your special attacks is intended - you can just hold heavy attack while inputting jump or dodge for the same result.
I'll make sure and change the menu's timer - probably disable it entirely on certain submenus.