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I'm not sure where I could start with feedback since it is indeed very barebones. A map would be nice and also do I ever have a reason to specifically attack with the sclera of my left eye or something? I think this could be cool in some way if certain enemies are specifically vulnerable to that but at the same time maybe it's a bit too much detail?

No particular reason currently but eventually yes. I wanted to fully finish the body graph before tying status effects to missing pieces. And also I'm just reusing the same code to navigate the body graph and haven't tied its limitations to specific game states yet. Realistically if you don't have a weapon small enough to aim for the eye you shouldn't be able to. Though weapon size while currently being tracked doesnt currently matter either but details. Reformatting the UI is at the top of my todo list as of now with the feedback I've been getting from people.