No particular reason currently but eventually yes. I wanted to fully finish the body graph before tying status effects to missing pieces. And also I'm just reusing the same code to navigate the body graph and haven't tied its limitations to specific game states yet. Realistically if you don't have a weapon small enough to aim for the eye you shouldn't be able to. Though weapon size while currently being tracked doesnt currently matter either but details. Reformatting the UI is at the top of my todo list as of now with the feedback I've been getting from people.