You have a Typo in the initial Lore, it says memory falure, not Failure. I know I'm not one to say, but I just noticed.
When you examine a hostile, then return to talk, the Buttons don't change back to the original Text.
I'm assuming all the Placeholder Text and all the Text generally is just for now, and you plan on later having Images of your Body/Amount of Eyes/Color of Flesh etc. instead of a giant list of Text and a few static Buttons to click through? Because that Menu-Navigation becomes annoying really fast I think.
Why can I examine the color of the Bones of an Enemy, is it not covered by Skin or something?
With no changes in Buttons, or anything indicating anything, it's a Pain to navigate through Combat. But I managed to get my Hand destroyed by my Opponent after attacking with my Head, and then my Torso after attacking with some other Bodypart or something.
Tried Combat a few more Times to get the Hang of it, it's annoying.
It seems to work, ignoring the Bug mentioned above, but it definetly needs a lot better User Interface.
Yeah I've moved up reformatting the UI to the top of the to do list. The UI being unituitive to everyone that isn't me, because I built it so of course its intuitive to me, has been a universal complaint. Though not a whole lot I can do to make it less complicated in general because its doing the same type of hogwash as dwarf fortress's adventure mode. Best I can do is make it more navigable and hide stuff from view that isn't in view. Thank you for that idea it honestly didn't occur to me to hide things you can't actually see.
I'm not sure where I could start with feedback since it is indeed very barebones. A map would be nice and also do I ever have a reason to specifically attack with the sclera of my left eye or something? I think this could be cool in some way if certain enemies are specifically vulnerable to that but at the same time maybe it's a bit too much detail?
No particular reason currently but eventually yes. I wanted to fully finish the body graph before tying status effects to missing pieces. And also I'm just reusing the same code to navigate the body graph and haven't tied its limitations to specific game states yet. Realistically if you don't have a weapon small enough to aim for the eye you shouldn't be able to. Though weapon size while currently being tracked doesnt currently matter either but details. Reformatting the UI is at the top of my todo list as of now with the feedback I've been getting from people.
Unreal seems a bit overkill for this type of game. You're also not limited to the CoC UI, why not work with tooltips and other stuff?
Same with the tunnel movement, you're using an actual game engine, so why no minimap?
The description seems very descriptive, thanks for telling me my right eye has a ciliary body and vitreous body, but I either need less information, or more information on what that does for me exactly. My brain also has 2 s, 2 s, 2 s, 2 s, 2 s, 2 s, and 1 .
Got up to here, seem like a lock. abovesouthwest does nothing, belownorthwest opens description, description opens description.
you've run into a bug in the menu code i thought I fixed. Sometimes it will change state without changing the text on the options. Option 1 is talking to the enemy which does nothing because its place holder. Option 2 is opening up the description menu for the enemy. Which you can attack his body graph's parts with yours. Option 6 is the description menu for yourself. The random 1s is due to text holes I haven't filled up yet out of laziness. The reason its so highly descriptive is due to future scaling of the systems surrounding the body graph which is still unfinished unfortunately. The code is working its just generating empty text. It will make much more sense when its full and allows far more depth than most anything else in the genre. As to why I'm not using tool tips or minimaps and such I am mostly just using place holders to test the body graph and get my barings around procedural generation.
Also are you on version 0.3.1.24 or version 0.5.1.24?
Comments
this was, uuh, something.
i have three eyes now i guess?
Played roughly 15 Minutes.
You have a Typo in the initial Lore, it says memory falure, not Failure. I know I'm not one to say, but I just noticed.
When you examine a hostile, then return to talk, the Buttons don't change back to the original Text.
I'm assuming all the Placeholder Text and all the Text generally is just for now, and you plan on later having Images of your Body/Amount of Eyes/Color of Flesh etc. instead of a giant list of Text and a few static Buttons to click through? Because that Menu-Navigation becomes annoying really fast I think.
Why can I examine the color of the Bones of an Enemy, is it not covered by Skin or something?
With no changes in Buttons, or anything indicating anything, it's a Pain to navigate through Combat. But I managed to get my Hand destroyed by my Opponent after attacking with my Head, and then my Torso after attacking with some other Bodypart or something.
Tried Combat a few more Times to get the Hang of it, it's annoying.
It seems to work, ignoring the Bug mentioned above, but it definetly needs a lot better User Interface.
Yeah I've moved up reformatting the UI to the top of the to do list. The UI being unituitive to everyone that isn't me, because I built it so of course its intuitive to me, has been a universal complaint. Though not a whole lot I can do to make it less complicated in general because its doing the same type of hogwash as dwarf fortress's adventure mode. Best I can do is make it more navigable and hide stuff from view that isn't in view. Thank you for that idea it honestly didn't occur to me to hide things you can't actually see.
I'm not sure where I could start with feedback since it is indeed very barebones. A map would be nice and also do I ever have a reason to specifically attack with the sclera of my left eye or something? I think this could be cool in some way if certain enemies are specifically vulnerable to that but at the same time maybe it's a bit too much detail?
No particular reason currently but eventually yes. I wanted to fully finish the body graph before tying status effects to missing pieces. And also I'm just reusing the same code to navigate the body graph and haven't tied its limitations to specific game states yet. Realistically if you don't have a weapon small enough to aim for the eye you shouldn't be able to. Though weapon size while currently being tracked doesnt currently matter either but details. Reformatting the UI is at the top of my todo list as of now with the feedback I've been getting from people.
Unreal seems a bit overkill for this type of game. You're also not limited to the CoC UI, why not work with tooltips and other stuff?
Same with the tunnel movement, you're using an actual game engine, so why no minimap?
The description seems very descriptive, thanks for telling me my right eye has a ciliary body and vitreous body, but I either need less information, or more information on what that does for me exactly. My brain also has 2 s, 2 s, 2 s, 2 s, 2 s, 2 s, and 1 .
Got up to here, seem like a lock. abovesouthwest does nothing, belownorthwest opens description, description opens description.
you've run into a bug in the menu code i thought I fixed. Sometimes it will change state without changing the text on the options. Option 1 is talking to the enemy which does nothing because its place holder. Option 2 is opening up the description menu for the enemy. Which you can attack his body graph's parts with yours. Option 6 is the description menu for yourself. The random 1s is due to text holes I haven't filled up yet out of laziness. The reason its so highly descriptive is due to future scaling of the systems surrounding the body graph which is still unfinished unfortunately. The code is working its just generating empty text. It will make much more sense when its full and allows far more depth than most anything else in the genre. As to why I'm not using tool tips or minimaps and such I am mostly just using place holders to test the body graph and get my barings around procedural generation.
Also are you on version 0.3.1.24 or version 0.5.1.24?
The version I played on was 0.5.1.24
kk. Thank you. A hunting I will go.
what did you do to produce that bug? Do you remember? Because I can't reproduce it on my side.
I just kept pressing abovesoutheast.
that helps thank you.