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(+1)

Echoing what others have said, the combat is infuriating. I hate games that are all about dodging and waiting for openings, I want to be proactive. Even the fast low-damage weapons attack way slower than what the enemies are capable of, with you also unable to sprint while charging an attack. It feels like the game is adding obstacles and slowing you down in everything you do while the AI get to act with complete freedom.

It’s really jarring that the environment has linear filtering while everything else is nearest. In general it looks like at least three different art styles smashed together. The menus and UI are quite nice though, they seem the most polished.

Yeah, this ain’t it chief. I was really intrigued by the capsule art and seeing the big vertical HUD but the gameplay just doesn’t gel, it’s a mess.

I'll improve combat for sure, see you next DD!