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(1 edit)

I feel like this game really needs a regular walk speed, the base speed is too fast.

I can’t tell if it was like this in the last DD but there’s something odd about your mouselook in that it doesn’t work properly at super low speeds. Funnily enough, I get a similar problem playing Shadow Warrior Redux albeit only in the vertical axis. Whatever it is, lower framerates exacerbate it so it’s particularly noticeable on the Streets level for me.

The baked weapon sprites look good, the shotgun especially. You should try getting rid of specular lighting on the environment because that really clashes with the sprites, seems like going diffuse only might tie them together a bit better.

Hi, thanks for playing! So far, I've had other positive feedback about the movement speed being just right, so I'll likely keep it that way. Interesting that you had problems with the mouselook, I'll definitely do some digging into that. I'm glad you like the new sprites, they're one of the only things in the game that I consider "done". I'm also not fully satisfied with the specular. I think it looks great in parts and fills in big patches of flat surfaces with some detail nicely. I wasn't too happy with diffuse only. In other areas it is quite overwhelming, so I'll turn it down in those parts.

Yeah I didn’t phrase that right, I meant you should have a walk button for moving slower, not slowing down in general.