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(+1)

Mouse sensitivity is way too low, wish there was an option to change it. There are interesting concepts here (like the status effects being as stong as they are), most of the weapons feel too same-y and you basically play the same way regardless of what you wield, with the numbers being the only difference (exception being the poison dagger). I couldn't find any use for mana yet but I assume that's not yet implemented. I like the style the game is going for visually, but the mix of nearest and linear filtering looks weird.

I like what it's going for, just need a bit more complexity and variety in gameplay and maybe even different builds/playstyles.

>ut the mix of nearest and linear filtering looks weird.
It was on purpose >.< I had the idea to make everything interactable sharp and non-interactable blurry. Thank you for the helpful feedback.