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(+1)

Really enjoyed playing it throughout! Wrangling the wolves and harvesting at the same time created a nice hectic gameplay loop!

The sound effects for tools and the doggies expiring is a nice touch, so you can clearly know it by not even looking there.

There is a small bug around double hitting wolves, and setting them back to “aggro” again.

Two things that kinda take a way from the full enjoyement: The inital really loud audio level. Please double test those before publishing games. The fact that the mouse is not locked into the windows can cause you to click outside of it. This comes up at every shop phase, so the small irritation and having to click after it (being locked in the animationas well) kinda adds up over time.

Neither of these is a dealbreaker, just things to keep in mind for the final polish before publishing a project! Gotta say again, enjoyed playing through and through! Well done!

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Thanks so much for playing the game and giving detailed feedback! I was busy so I couldn’t properly watch the stream but I checked in for a moment and saw you got the hat! Nice one 😎

To address some of the issues: the mouse not locking after closing the shop really bothered me too and I tried basically everything to try and fix it, but it seems to be a limitation in Unreal Engine WebGL builds (the issue doesn’t happen on Windows, but I wanted to prioritise doing a WebGL build for now since that’s easiest for jam participants to play). I think if I do a post jam update I will do a build for Windows.

And you’re right, the wolf AI can be pretty janky for sure! 😆 Sorry about that.

As for the audio issue, this is something I hadn’t really thought about, so thank you for pointing that out! Next time I will set it lower and maybe include some control to set the volume level like other games in this jam did.