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Played roughly 15 Minutes.

You have a Typo in the initial Lore, it says memory falure, not Failure. I know I'm not one to say, but I just noticed.

When you examine a hostile, then return to talk, the Buttons don't change back to the original Text.

I'm assuming all the Placeholder Text and all the Text generally is just for now, and you plan on later having Images of your Body/Amount of Eyes/Color of Flesh etc. instead of a giant list of Text and a few static Buttons to click through? Because that Menu-Navigation becomes annoying really fast I think.

Why can I examine the color of the Bones of an Enemy, is it not covered by Skin or something?

With no changes in Buttons, or anything indicating anything, it's a Pain to navigate through Combat. But I managed to get my Hand destroyed by my Opponent after attacking with my Head, and then my Torso after attacking with some other Bodypart or something.

Tried Combat a few more Times to get the Hang of it, it's annoying. 

It seems to work, ignoring the Bug mentioned above, but it definetly needs a lot better User Interface.

Yeah I've moved up reformatting the UI to the top of the to do list. The UI being unituitive to everyone that isn't me, because I built it so of course its intuitive to me, has been a universal complaint. Though not a whole lot I can do to make it less complicated in general because its doing the same type of hogwash as dwarf fortress's adventure mode. Best I can do is make it more navigable and hide stuff from view that isn't in view. Thank you for that idea it honestly didn't occur to me to hide things you can't actually see.