i have seen the great ordeal and i believe it. a lot of games tend to have the whole "the enemy is dire and their numbers uncountable" and i just go "yeah sure" but in this one i felt it. clashes with 30 enemies on screen, huge maps, hundreds of foes, big towers, and a lot of blood later, yeah you nailed the scale.
i'll go chronologically with my feedback.
the intro sequence had no right to be this cool. the only issues i had is that the lady's voice is a bit quiet, and there's some pops in the audio. at some point the cutscene finishes, but instead of automatically taking you forward, you still have to press the Skip button to proceed. a bit weird.
i don't know the source material so a lot of stuff felt very Dune 1984 style of "the narrator is using a lot of custom words and you are just meant to roll with it", but i got the general vibe. this of course depends on what you want your core audience to be - fans of the books will surely get it and not require anything, but someone foreign to it all will go "ok i have no idea what's going on, who is this guy, what's all this". something that isn't tied to the source material is the character sheet/stats, which i think could use details. some are obvious, but what would Conviction affect?
tutorial works and makes sense. ghostly green pots are a bit unusual but not a big deal. some animations are a bit wonky, such as being able to move while the tail end of the attack animation is playing, and the character's right foot being bent as he walks
some wonkiness like having E to open the dialog menu, but mouse to select? at least have it possible to press a number to select an option, since that's near the E key anyway. another silly conversation thing is the speaking character's name/title at the top left changes dimensions based on the amount of dialog spoken.
this is a really cool visual and the first moment of the game's scale matching to the game's plot/narration.
had a minor bug in the camp with the map. i accidentally selected the camp when i meant to teleport on the field, but this restarted the cutscene showing holy-man and the camp. i skip it, but this takes me back to the map screen except the cursor is out of bounds so i can't really do anything except return to menu and reload
onto the field of glory
having several dozens of enemies holding a point is GREAT. the ragdolls are lovely too, although they sometimes dont occur. i noticed this specifically with archers. my big grips is that i can always see the enemies spawn once i approach the capture point, which takes me out of it. i think just spawn them a bit further away and have them sprint towards you? something else that was a nuisance was that the cutscene UI would turn on when i capture a point - even if i was mid fight. no need for that at all, methinks.
the summon reinforcement skill is great for these fights
i clear 5 fountains and head up towards the top of the tower, when the big troll guy shows up
another very cool encounter, he came out of nowhere. i avoided him and climbed up
the tower is cool but the sequence of the elevator a bit too slow. if you're going to maintain that speed, give me something to look at while it goes on.
i clear the bottom floor. all the enemies got stuck and dint attack me, so i pull the lever and proceed to the troll room. reinforcements summoned and the troll + spawner dispatched, its a long hallway to return to the camp.
this was a very fun sequence, from the start of the camp to returning to it. i ended up sticking with the starting weapon since equipping a flail didn't really seem to do anything, it didnt have a visual and did no damage. some items also had unusual stats that i didn't know how to interpret, like madness resistance. i'm surprised at how good your save system seems to have worked, i would always respawn in the correct position and everything else seemed to work fine.
once i returned to the camp i had multiple other destinations, but i accidentally selected the battle i just came from. it teleported me to the tower, so i stopped there since i didn't want to walk those two long hallways downstairs again. probably worth it to add some idiotproofing to the map screen since i made a mistake every single time i tried using it.
long story short, it was a lot of fun. kinda surprised how quickly you were able to put this together. the scale of the game is your greatest strength, so i suggest leaning into it. need more giant monster fights or giant 30 on 30 battles!
you clearly know where you want this to go, so keep doing what you're doing!