>Wonky Controls.
Hard to tackle, it just feels a bit wonky. The Camera seems to move a bit aribtrarily, the Movement feels a bit preciseless, stuff like that. Sorry I can't give better Information here, it might be from the Animations not matching perfectly, or the Camera being moved by multiple Inputs, and in Turn affecting the movement Direction again or Stuff like that.
> I do everything in random bursts
Nothing wrong with that, I mostly do aswell, Code when I feel like it, make Models when I feel like and so on. If you're having Trouble sticking to a similar Look, you may want to write down Keypoints somewhere, how you got to a Look, what defines it, stuff like that.
Keep in Mind, everything I say about the Graphics is my own Opinion, and only that. Do not feel compelled to spend a Ton of Time on reworking every Asset, just because I personally don't like them.
And as long as you just keep making Games, you'll naturally improve in Artistic Skill anyway, and you can always go back at the End, and redo all the Models for a better Look if you want.
> I don't want to scope too much for my first project
Make sure all your Systems are correctly in Place first, then you only have to make Content. If you keep your Story simple and linear, say your Godmother needs you to collect X Spirits, then she transports you both to a different Mini-Dimension, rinse and repeat, then you can just give it a kind of Storydump in the first 2 or 3 Dimensions, then make the final one, then just keep putting new Ones between end of Storydump and final one for as long as you feel like it, finishing up and releasing it at whatever Point you loose interest in doing that.