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(1 edit)

Delay before it moves back
I am still not sure how to make better camera with cinemachine, I can make it snap instantly, but I feel this would be too shaky. (okay,  it's fine, now it snaps instantly, thanks for tip)

Animations, playermodel
Its my first game animation/model originally made for gamejam so it is really junky, maybe I could make better model in the near future c:

Flat Shaded
Yeah, two day before DD. I for some reason wanted to make models smooth shaded, but didn't do it with all models. (trees, rocks, platforms)

Scarecrow
It's a new model and I didn't make a good custom collision for it.

Web, Application.Quit
Probably for web version next time I need launch player to the main menu XD

Controls are Wonky
What exactly is the problem? I am still not sure how you need to work with Rigidbody, rn I just setting/stopping the velocity.

I don't like the Artstyle
To be fair, I don't think I have any style right now. I do everything in random bursts - "now code, then make one model, then sit and play some tunes". Probably need to make everything and after that sit and make all art/models, it just helps me not to overheat from doing one thing.

I could see it being expanded into a full 3D Platformer
Since my last DD, I am still not sure where to take it. My plan right now is to make a bigger map, fill it with random stuff. Make some kind of atlas for all items/interactions in the game and small and simple puzzles for each spirit. I don't want to scope too much for my first project.

Thank you for your feedback!

(+1)

>Wonky Controls.

Hard to tackle, it just feels a bit wonky. The Camera seems to move a bit aribtrarily, the Movement feels a bit preciseless, stuff like that. Sorry I can't give better Information here, it might be from the Animations not matching perfectly, or the Camera being moved by multiple Inputs, and in Turn affecting the movement Direction again or Stuff like that.

> I do everything in random bursts 

Nothing wrong with that, I mostly do aswell, Code when I feel like it, make Models when I feel like and so on. If you're having Trouble sticking to a similar Look, you may want to write down Keypoints somewhere, how you got to a Look, what defines it, stuff like that.

Keep in Mind, everything I say about the Graphics is my own Opinion, and only that. Do not feel compelled to spend a Ton of Time on reworking every Asset, just because I personally don't like them.

And as long as you just keep making Games, you'll naturally improve in Artistic Skill anyway, and you can always go back at the End, and redo all the Models for a better Look if you want.

> I don't want to scope too much for my first project

Make sure all your Systems are correctly in Place first, then you only have to make Content. If you keep your Story simple and linear, say your Godmother needs you to collect X Spirits, then she transports you both to a different Mini-Dimension, rinse and repeat, then you can just give it a kind of Storydump in the first 2 or 3 Dimensions, then make the final one, then just keep putting new Ones between end of Storydump and final one for as long as you feel like it, finishing up and releasing it at whatever Point you loose interest in doing that.

Ok, I think I got what you are saying, I will look into redoing character control to have some weight, maybe it will play better.

Yes, I do have consistency problems, I understand the thing about taste, but I am not satisfied with how the game looks too.

Thanks for idea, will look into that after some time fiddling with my plans.

Thank you again for providing your opinion, good luck with your projects!