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(+1)

I didn't get very far at all but I did have some criticisms from the short time played:

  • I love the art style and sfx thus far. The goblins sounded sufficiently gobliny.
  • Please let me edit the mouse sensitivity.
  • In the inventory I tried equipping a sword I found by double-clicking on it. I didn't see the "Use" button at the bottom of the screen until I was trying to figure out why that didn't work.
  • The ladders looked weird with having the flat texture on two different planes. I feel like having it be a 3D model like chests or other interactable entities would look a lot better.
  • I like the Dead By Daylight-like "hold until you're in the sweet spot" for combat but it felt very swingy. Hitting the sweet spot was always a kill, and missing it did nothing.
  • Maybe this was because of the rusty sword I had, but it felt like monsters had a lot more effective attacks on me compared to how often I could attack.
  • There are some UI scaling issues. For reference, I have a 3440x1440 monitor and there did not appear to be any option to not go fullscreen. This lead to some odd UI things like below:

Yeah, UI is a bit of a mess right now. Never tested the game at your resolution, that's why it's broken. I'll deal with it. Thank you for your feedback!