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https://www.twitch.tv/videos/2136983101

https://www.twitch.tv/videos/2137147398

Disclaimer: Only platformer I played in last twenty years was VVVVV.

I had fun playing Panic Floor, but issues with the controls. Fundamentally, there is air control in the game, so after jumping normally, one has to keep holding the key for jump direction. However, when wall-jumping off a wall, one must NOT hold/press the key for the direction, or else one just falls of the wall, without jumping. I failed circa 98% of my walljumps like that. It was really hard for me to stop pressing the wrong key.

Regarding gameplay: Almost all levels are extremely unforgiving. To the point that there is just one input sequence, with one execution timing, that will finish the level, and basically no other viable input sequences that can finish. Not even waiting somwhere along the way is possible most of the time. I feel that, at the extreme, it doesn’t make a difference to play blindfolded or not, once you know the sequence to execute. You know what I mean?

Well, this is at least how I got through the game. Teach myself the right sequence, step by step. I mean, levels are short, just 3-5 seconds and maybe 6-10 key presses on average.  I have no opinion on whether this is good or bad - it is definitely unusual or unexpected. Makes its character more like a "rhythm game" (never played one) or something?

Anyhow. The execution is very good! Controls feel crisp and art is amazing/unique

I'll take into consideration the wall sliding mechanic and perhaps disable disconnecting from a wall while the player is is in that state and not touching the ground. Might become a feature if this doesn't cause any conflicts with level design.
Thank you very much for the feedback and providing a playtest video. I have taken notice on  glitch when you break through +999 deaths.