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(+1)

Notes:

  • Cursor is displayed behind UI elements.
  • No way to quit/restart if you fail the mission, and no way to restart without quitting.
  • (I assume) terrain height is key for positioning and line of sight, and it's just really not clear given terrain shading, and without a line-of-sight indicator outside of debugging tool.
  • Mission is pretty difficult.  2 minutes to move ahead of the convoy is not very much when your units are so slow compared to the logistics trucks, even on roads, and when on the roads, you're vulnerable to ambushes from an elevated position.
  • I dislike that recon vehicles are completely unarmed.
  • Undetected units' particle effects (dust from moving) are still visible outside of detection range.
(+1)

Feedback noted, thanks!

(I assume) terrain height is key for positioning and line of sight, and it's just really not clear given terrain shading, and without a line-of-sight indicator outside of debugging tool.

There is a line of sight indicator outside of the debugging tool, hold C. The terrain right now kinda sucks because there's a lot of small changes in elevation which may block LOS. When I work on the next iteration for terrain generation I'll make sure large parts are completely flat and it's obvious when there's a change in elevation.