Played for roughly 15m
What's DATA stand for?
The Dialogue Sprites, especially the Digimon look out of Place, the Gamescreen also doesn't Scale to the actual Screen, but instead has massive black Borders all around it.
The Option to move Regularly and via Tank Controls on the same Controller without going through a menu is nice tho.
The Backgrounds could need more definition on Borders, so its clearer when something is just obscuring where you can walk, and when you can actually walk behind it.
Why can't Anon climb out the Window if its open, but I can enter through the Door he said is barricaded? That makes little Sense. (Apparently, she only barricaded the Bedroom, which is later open without any Barricades being seen anywhere. I read it as the House is barricaded. Probably my Bad, but regardles, I'd prefer it if the Door to the Room would be broken down or show Barricades being ripped away after her horrid Acting).
I was dissappointed when the Demo ended, I was really hoping for a lot more Content, ready to sink Days into this, so that's good.
Combat reminds me of Parasite Eve, on the one Hand I really like the Concept of it, on the other, it's a bit too hard I think, with multiple Enemies dodging becomes immensely hard, and they bullet Sponge too much for that. Different Weapons and more Spells later on would be nice, I'd also prefer if Combat just auto-aimed always, with left/right D-Pad switching Target, and Joystick exclusively for aiming Dodge. Often Times I found myself turning away from everything being forced to slowly turn back to aim, without proper indication on where I'm aiming, wasting a lot of Time, letting Enemies recharge or come closer when I just wanted to dodge out of the Way. On that Note, Dodging could be a tiny bit faster and longer ranged I think, to make it just that bit easier to dodge Projectiles that this needs I think.
I'd say Levels need more Doodads, but there's no real Levels there, and you obviously want rather big empty Areas for the Combat. If you'd just leave empty Areas where Combat is happening, it'd be too obvious and the Player wouldn't be surprised by Demons appearing, so probably put them on the Walls or alongside the Walls.
If you increase the Screensize to actually cover the whole Screen, or close to it, with the Dialogue being inside the Play Area, not outside, and add a lot more Content, this could turn out great.
Menus are functional, but could use a bit more Flair I think. There's also most of them missing I guess, no Inventory, no Status Screen, no Talent/Levelup whatever else you have planned, just the basic main Menu.
Portrait Art needs a bit of a rework. It's fine if you're going with stylized Anime Portraits, but not as clean ones as you have currently. Different Emotions could also be good, but are not needed I think.
An Ammocount might be good, you're some form of Cyber Cop or something, you should know how much Ammo you have left in your Gun, so you can recharge when appropriate.
Overall very enjoyable, even tho it's just too short right now, pretty immersive, excited to see where this is going the next DDs.