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Video Feedback: The core of the game is fun. It definitely feels like a passion project. It also feels like a game that's going to take many years of polishing the rough edges. I hope you know what you're getting yourself into.

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As much as I would love dedicate years just to polish my game, I went into this project with the mindset that this was more so a test to see if I can actually sit down and make a full game within a year. My last project, Impulsehazard, took three years of on-and-off work to make and it does not show; as I went into this project, I knew I had to set a deadline or else it’ll be another game with wasted potential (like most of my catalog). Nevertheless, I’ll do what I can to polish and refine The Frydarian Tale before the year is done. The two continuations will definitely be more ambitious, now that I know what I’m doing: for instance, you’ll actually be able to interact with and command the computer-controlled characters instead of them just going off and doing whatever they feel like and you’ll be able to actually fly (Fygoon is just a fledgling, at the moment, but we’ll make sure the next game doesn’t release until he can fly and glide).

Thank you for playing my game, it means a bunch to me.