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So I see something like this, and my first thought is "Ah, so we're supposed to figure it out by context" and proceed to rewind and try it again and again because apparently I missed something obvious and it just leaves me feeling dumber and dumber as I continue to get it wrong.  I guess apparently Emerson is supposed to help you, but given that the character wasn't given an option to ASK instead of just continually getting it wrong, that never even crossed my mind.  An option to do the reasonable thing and ask the other person in the room would have been nice, and also allows people that don't like puzzles to skip it.

I was left frustrated enough to go look at the chat to see if I was alone just to find this.  I'm still rather frustrated, to be honest.  I was originally so pleased that there was more intro (I guess I joined in the last one that skipped things) but now, I'll be setting this down and coming back to it later.

Hey, Konrankemono! Thank you for your honest feedback! I have had a few players be frustrated with this. I will find a solution and implement it in my next version that hopefully adresses this.

and thanks for replying!

Admittedly I also really wasn't in the mindset for doing a puzzle.  When I sit down to play a VN I'm looking forward to character exploration and plot.  I have to be in the right mood for puzzles in the first place, otherwise they just feel like they're getting in the way of the content I actually want.

All right. Well, you're not the only one who's felt like skipping the puzzle, so I'll make those brain cells work a bit and see if I can find a smooth solution where you can either skip it or just improve the hints a bit so that it doesn't feel impossible.

Well, finally got the right positive mindset to come back and get that puzzle over with...so my very first guess that first time I suppose would have been 3B01?  Like I had every single detail figured out from the get-go apparently...except I never for the life of me would have counted right to left for the lockers, even acknowledging that I had technically gone from right to left to get to that set of lockers in the first place.  In fact all of my guesses after that were just trying different places to start counting for the "3" because I had been certain on what B and 12 would mean.

Is that actually how locker rooms normally work or something?  The only one I've ever used was at work and the lockers aren't labeled at all (or assigned).

No, normally lockers would be labeled. In this case, the federation made a backwards twist just so that overly enthusiastic fans would have trouble locating the lockers of their favorite wrestlers to steal souvenirs from them. The part where having to count lockers backwards is the one that most get stuck on. I could add a hint on the key tag so that there's a better way to know. Currently, you just have to work out that since you count segments backward, that's the way to go for the lockers too, but it's not obvious. A backwards arrow along with the locker number could help, right? I'd also add an early hint before the puzzle starts saying something about "the locker solution being rather backwards".

Maybe if there was just one locker that WAS labeled?  Like the very first locker when you enter or something.

Hmm. It would be possible to add some scribble on a couple of lockers, maybe one per segment. The scribble could be the last number in the tag code. That would be a hint that the lockers also need to be counted backward...

Feasible even, that somebody kept forgetting which locker was theirs and doodled either the code for their locker or some other hint on it.  Actually, some scribbles could even be hints about the character a locker belongs to instead of hints for the puzzle, make people want to take a look at them regardless.  Just a fun idea!