Of course! I'm still genuinely intrigued to follow the story after all. Someday I'm sure I'll get back on the Patreon too.
Konrankemono
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This was the first time I played with the voices activated, some of them were definitely not what I was imagining...but that just means I need to listen to them all the more in the future. I'd rather have your imagining of how they sound than some made-up version in my head.
Not really sure why I'd had them turned off in the first place. Just used to keeping my games quiet I guess? Feels extra silly since sound is much more relevant in this VN than a lot of others.
*bit of spoilers here*
Okay, practically everything still locked seems to be behind musk kink and I can't figure out why I don't have it. Wasn't it the potion you drink after getting directed to Azlos by Dirk/Shlar? Shlar keeps telling me I'm not ready and others like Geve claim I wouldn't enjoy what they want.
Feasible even, that somebody kept forgetting which locker was theirs and doodled either the code for their locker or some other hint on it. Actually, some scribbles could even be hints about the character a locker belongs to instead of hints for the puzzle, make people want to take a look at them regardless. Just a fun idea!
Well, finally got the right positive mindset to come back and get that puzzle over with...so my very first guess that first time I suppose would have been 3B01? Like I had every single detail figured out from the get-go apparently...except I never for the life of me would have counted right to left for the lockers, even acknowledging that I had technically gone from right to left to get to that set of lockers in the first place. In fact all of my guesses after that were just trying different places to start counting for the "3" because I had been certain on what B and 12 would mean.
Is that actually how locker rooms normally work or something? The only one I've ever used was at work and the lockers aren't labeled at all (or assigned).
and thanks for replying!
Admittedly I also really wasn't in the mindset for doing a puzzle. When I sit down to play a VN I'm looking forward to character exploration and plot. I have to be in the right mood for puzzles in the first place, otherwise they just feel like they're getting in the way of the content I actually want.
So I see something like this, and my first thought is "Ah, so we're supposed to figure it out by context" and proceed to rewind and try it again and again because apparently I missed something obvious and it just leaves me feeling dumber and dumber as I continue to get it wrong. I guess apparently Emerson is supposed to help you, but given that the character wasn't given an option to ASK instead of just continually getting it wrong, that never even crossed my mind. An option to do the reasonable thing and ask the other person in the room would have been nice, and also allows people that don't like puzzles to skip it.
I was left frustrated enough to go look at the chat to see if I was alone just to find this. I'm still rather frustrated, to be honest. I was originally so pleased that there was more intro (I guess I joined in the last one that skipped things) but now, I'll be setting this down and coming back to it later.
I felt kind of bad saying I wasn't excited for either route being worked on (in the survey), but I found Darrell/Trent super adorable and I don't want to make them not get together, and Chester is...originally I thought maybe their relationship was open or poly or something, but I'm not really getting that feeling so much anymore and it makes him extremely sketchy. So excited isn't the right word there...anxious perhaps? Yeah, Chester's route makes me anxious.
I love our MC though, and I'm sure I'll end up doing every route anyway just to see how he can persevere and grow. Hopefully a happy ending is in there somewhere.