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(1 edit) (+1)

First time playing it, I really want to see more!

  • There were some odd stuttering issues, probably from loading things in. It got really bad when certain fights broke out.
  • These goblins can throw bottles through walls.
  • The companions are a really cool mechanic, though I wish there was some more explanations on how they work. For example, at one point the dwarf died and I could not figure out how to revive them. I went the rest of the level just fine, but when I moved to the next floor, they died again. I guess this is part "how do I revive him" and part "why didn't he respawn on the next floor".
  • The shops felt properly Diablo-like, though it would be nice to have a way to compare items. Most games in the genre have this QoL at some point.
  • The burp on drinking potions is stupid satisfying. A+
  • It would be nice to have some starting items on both me and the companions. I did not realize the dwarf had 0 items equipped until he died. Same with potions.
  • The map generation felt a bit sporadic? Not sure how you have it implemented but it created a lot of little nooks and crannies that didn't help navigation.
  • Additionally, there were some doors that just didn't load in until I opened them. Like literally a black void on the overlay and in the world, but it still had the interact icon on hovering over them.
  • I liked how weapons and armor appeared on your character, but did not like how they didn't on the companions. Let me trick out my dwarf, please.
  • Please make the hitbox for picking up items a bit bigger. Depending on how they fell, it felt like pixel hunting.
  • Also, dragging the items in the store out of the inventories seemed to freeze it in place. This persisted between closing and reopening the merchant view. You can tell I tried buying a potion for the dwarf companion here:

 

(+1)

Thanks for playing and glad you like it!

First of all, when did you download the game? I was really busy trying to get rid of the stutters this weekend and uploaded new builds like crazy. You wishing for starting equipment makes me think it was an "older" build, because thats something i quickly put in too. Guess you didn't have proper loading screens with a progress bar either? That MIGHT fix some stutters.

I liked how weapons and armor appeared on your character, but did not like how they didn't on the companions.

This is a new one for me, it should show on the companions. Didn't see this happening on the streams of other players. Maybe i broke something in my recent builds?

Will also take a look at the store bug you mentioned. While way more stable than before, the inventories are quite a pain and the stores themselves have a few bugs that are hard to get rid of (sometimes it has more pages than needed, no idea why).

The door bug may also be semi fixed. The bug existed for quite some time and its hard to pin point it due to the proc gen and other issues that take priority. Seems like in rare cases the whole tile isn't properly uncovered, which made me hotfix a LoS check for doors. But that would sometimes leave neighbouring walls still invisible. Gotta work on a proper fix!

Your QoL suggestions are greatly appreciated! Revival of your buddies was frequently asked by people, so a hint seems reasonable. I will also make an option to review hints that were already triggered, because people tend to only read half of it, if any. Item comparison is quite a little beast to tackle im afraid, so it will take a backseat until i iron out the more annoying problems you and others encountered. It will come however! Item hitboxes are a good point and are easy to adjust.

Thanks again for playing and leaving feedback!