First time playing it, I really want to see more!
- There were some odd stuttering issues, probably from loading things in. It got really bad when certain fights broke out.
- These goblins can throw bottles through walls.
- The companions are a really cool mechanic, though I wish there was some more explanations on how they work. For example, at one point the dwarf died and I could not figure out how to revive them. I went the rest of the level just fine, but when I moved to the next floor, they died again. I guess this is part "how do I revive him" and part "why didn't he respawn on the next floor".
- The shops felt properly Diablo-like, though it would be nice to have a way to compare items. Most games in the genre have this QoL at some point.
- The burp on drinking potions is stupid satisfying. A+
- It would be nice to have some starting items on both me and the companions. I did not realize the dwarf had 0 items equipped until he died. Same with potions.
- The map generation felt a bit sporadic? Not sure how you have it implemented but it created a lot of little nooks and crannies that didn't help navigation.
- Additionally, there were some doors that just didn't load in until I opened them. Like literally a black void on the overlay and in the world, but it still had the interact icon on hovering over them.
- I liked how weapons and armor appeared on your character, but did not like how they didn't on the companions. Let me trick out my dwarf, please.
- Please make the hitbox for picking up items a bit bigger. Depending on how they fell, it felt like pixel hunting.
- Also, dragging the items in the store out of the inventories seemed to freeze it in place. This persisted between closing and reopening the merchant view. You can tell I tried buying a potion for the dwarf companion here: