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Glad to hear that I've won you over 💪

Yep, you know what, I will make the default weapon always be Pistol. It definitely feels the best before any research.

Actually kinda liking the "first one's free" idea, genuinely never thought of that... I think that would address a number of people's gripes without affecting the game's balance overall too much.

Stats before->after I would LOVE... and would also be very difficult for me to implement, believe it or not. It's hard to explain it properly/succintly, but the way stats are displayed is handled differently for each weapon - couldn't just simply get a before and after value for each stat for every weapon. I'd say this is on the "maybe someday" list.

Hovering over item and lighting slots up... is a REALLY good idea. Guaranteed I'll implement this (not sure when, but I'd like to have this in the next or next-next update)!

Selling/deleting items, admittedly, will (at the very most) be a feature in a future additional mode, but for the modes that exist, I intentionally want player item decisions to be permanent.

"Shop item locking" (freezing as you call it) has been suggested by a couple others and is on my todo list!

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Actually just implemented the changes described in my paragraphs 1 / 2 / 4 and uploaded version 1.0.10!

Damn that was fast!

If you want to screen share and talk over the before->after situation I bet we could figure something out if we allow some performance atrocities to be committed at a small scale.  Like, just create a whole new temp weapon on hover with all the same attachments and the new letter then read stats from that or something.  

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Oh... huh... I guess it really would be that simple, eh?

Adding that to my todo, then!

(seriously I can't believe I didn't think of that)

btw: No pressure at all, but, the rest of the community is over in the Discord. You'll see a link to it on the game's page.