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Very cool atmosphere and premise but the game lag too hard when I start spawning some soldier. Is it the pathfinding thingies that cause the lag cause my soldier just randomly teleport

Thanks for playing

The pathfinding itself is unoptimized but it doesn't affect the units, just the buildings. Godot 4 tilemap navigation is very restricted so i had to built upon it with some scripting.

Not sure why are the soldiers lagging tho, I'll look at it, thanks!

The energy management was a bit tricky since I added the twist so all units consume energy just as well the buildings and since the value is returned always freshly calculated, that might affect it.