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Thanks for playing

The pathfinding itself is unoptimized but it doesn't affect the units, just the buildings. Godot 4 tilemap navigation is very restricted so i had to built upon it with some scripting.

Not sure why are the soldiers lagging tho, I'll look at it, thanks!

The energy management was a bit tricky since I added the twist so all units consume energy just as well the buildings and since the value is returned always freshly calculated, that might affect it.