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I heard DC look is gonna be a new fad!

I do hope so, I’m all-in on aping that era with my art, lol

I like that you can sneak up on your enemies, but they’re pretty dumb

AI rework is the big goal for next DD, everything you’ve mentioned are things that have bothered me for a good while now.

I have a feeling our protagonist’s health is somewhere at half of a common enemy.

Close, the regular enemy goons have 100 health and 50 armor, and their weapons currently do the same damage as your MG. One pickup that’s really missing right now is regular armor, I only have the little collectible shards/pads.

First mech battle was even worse, sometimes it would take out 6 hit points, other time two hits sent me straight to the level restart screen.

This one does half the usual damage your own Plasmagun, but it is dealt as splash damage so glancing hits will do less.

First level is rough, a linear passage with enemies jumping at you here and there

It was rushed to get a new level for DD56, but it is also meant to be more linear for being near the start of the game. That said, I do intend to widen out the actual encounters so it isn’t such an obvious corridor like it is now.

Now is it only me or the game is very dark? Again first and also parts of a second level, were so dark I couldn’t find my way. I played in the dark and even with increased contrast it was very hard to see at times.

Virtually everyone mentions this, it has to be a monitor thing because even when streamers complain about it being dark it will look fine on my screen. I’m going to add a flashlight and a gamma slider to make up for it.

Glad you liked it, more to come!