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Played for roughly 10m.

don't bind to Z and Y, thank you.

If your Game has no Mouse Control for Gameplay, don't make the Menues Mouse Controlled.

Other then that, I don't get it.  I'm assuming it's a Game where you're ment to solve Puzzles using two Characters with different characteristics, but I just walked to the end with both characters in each Level I played without any hurdle where I needed to switch between them, and there was no Reason to ever use Commands to order my Partner, I just switched between them whenever I passed an Area to redo it again with the other one.

Story in the beginning is badly written I think.

(1 edit) (+1)

Game mainly exists as an excuse for me to show off a variety of characters and ideas I had for a while.

Because there's also different kind of worlds to visit and even objects and stuff purely for the sake of the world.

(I even have videos of all levels just in case anyone wants to see that).

The option to switch between characters exists in case the commands would get difficult, which is also why the Companions don't have a lot going on on their own (E.g. they can't interact with NPC's).

Z making the kid jump is because I couldn't find a way to make their jump automatic that wouldn't feel weird.

I just didn't figure out key control on menus yet.

At least in some levels, the kid can matter, like having to go through crawl zones.