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Oh nevermind, I am using a HP Probook 430 G2 so the low framerate is to be expected on most games. But with green cheetah what I found was that unlike many other games where the UI and player control becomes laggy or nonfunctional at low FPS this one still felt responsive in that movement would change direction or attack would start on the next frame as expected. So good job with that.

I'd like to thank you for that, but I didn't do anything special with the movement or anything, that'll be on Unreal.

Still, it's good to know it works well on low Framerates, so thank you for that at least.