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The dogs are a great enemy, good job. Need more feedback on the shooting. A lot of times it felt like I should've hit, but didn't. The flamethrower drop was very fun, but it was kinda deflating that I ran out of flame ammo quite quickly, I didn't even have enough to get the next group after getting the flamethrower.  The enemies seem to just fire into the obstacles in front of me, without noticing they are not hitting, maybe some kind of state that tells them to try moving if they're last 10 bullets haven't hit the player or something. 

Good luck!

Hi, thanks for playing! With feedback on the shooting, I'm planning to overhaul the blood splatters on enemies. But do you have any other ideas for it? With the times you felt like you should've hit, were the enemies far away from you? I added a range cap to the weapons, but it might be too short. I'm not sure a range cap was that good of an idea. I wasn't sure I should give the flamethrower more ammo, since it's meant to be a power weapon. Maybe since it's close to the end of the first level, I can add just a bit more. I'll be working on the enemy ai to try and make them more dynamic and get them to reposition often. Cheers!