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Hi, thanks for playing! With feedback on the shooting, I'm planning to overhaul the blood splatters on enemies. But do you have any other ideas for it? With the times you felt like you should've hit, were the enemies far away from you? I added a range cap to the weapons, but it might be too short. I'm not sure a range cap was that good of an idea. I wasn't sure I should give the flamethrower more ammo, since it's meant to be a power weapon. Maybe since it's close to the end of the first level, I can add just a bit more. I'll be working on the enemy ai to try and make them more dynamic and get them to reposition often. Cheers!