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I couldn’t get past the shrine on top of the mountain, if I said “leave” it would just make a sound and that was it. Also a little cave that I would’ve been down to squeeze into and explore but wasn’t given the option? The insta-deaths are a little silly but if you know they’re there and saves are plentiful it’s no big deal.

Dunno if I’m missing something about how to advance, but was curious to see where the story was going to end up. Good job! Wolf seems like a neat engine to use.

Strange. I thought I fixed those. I thought the final version had those working. It works in my editor file. Let me check the uploaded version.

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Darn! I must have somehow exported it before I got it properly finished. Interacting with the angel is supposed to send you to a present day, version of the shrine and a brief conversation with the wizard. And the cave had Marabell's ghost who explained the mystery of the world and an easter egg I had a lot of fun making. Maybe I'll make a video of the end of the game so people can at least see what was supposed to happen.

The game jam curse D: Yeah I think it’s a cool idea to make a lil vid showing what the intent was :)

There. It's a low quality recording and it didn't even pick up the sound track, but here's the ending. You should be able watch it right in Drive.

https://drive.google.com/file/d/1vEQGVzhgPfxkGFvfZlCiQE9qQhHMVrV3/view?usp=drive...

oh cool!

Is the idea that the people who were trying to stop her from doing her research were following the instructions she gave you, in like a fatalistic time loop thing?