enjoyed playing. movement is smooth and gunplay feels good.
if headshots are implemented, they need to feel a lot stronger to distinguish them from body shots.
encounter design is excellent, a strong point of this game.
several areas were way too dark - under the underpass for example. i understand using darkness as a level design feature, but this just seemed poorly/incorrectly lit.
no mag drop/replace animation? no flashlight?
the edge of the map when underwater ends abruptly.
i could definitely use more visual detail and interactivity in general, like destructible environment props, consoles, etc. anything to build out the world a little more and make it feel a little more immersive.
this enemy died weirdly.
melee weapon is super strong and fun to use for stealth-kills.
speaking as someone whose game uses unpronounceable names as a feature, i think you might consider changing the title... i know the historical city it refers to, but i'm not sure how that relates to the story, and it's quite difficult to pronounce.