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Totally forgot about that lol, just quickly tried it and that makes it impossible lol 🤣🤣

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ooh, yeah, way too fast ;) 

okay, I've upped the speed a bit more in the dev build and increased the chance each enemy fires to 1 in 1.5 (66%) . This does mean you can get 3 enemy missiles on screen at once, but at least one of these should be a step behind the other two.

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The speed is spot on now mate :D I have noticed a bug though as my bonus activated at 705 instead of 700, im guessing this is because i destroyed 2 in 1 which can happen occasionally even on the original but the original always stops it dead on the 50/00. Also on the original when you destroy a ship on the bonus round it plays a higher pitced note after the 2 low notes. Cheers Matt 😀

Thanks Matt. It should be easy enough to clamp the score to ensure a round ends on a multiple of 100. I'll do that when I have some free time. Thanks again for helping to improve this simulation.