Cosmoguy2k suggested increasing the difficulty progression for Sky Attack.
I've updated the dev build to increase the enemy speed by 20% for each level up to Level 7. After Level 7, the speed remains the same as Level 7 as per the original game.
I've also increased the frequency of enemy fire for Level 7 (and beyond) so the chance each enemy fires is now increased from 1 in 3 (33%) to 1 in 2 (50%).
I've set the dev build to start at Level 7 for testing purposes.
Let me know if this change should be released into production.