good game! the procedurally generated rooms are cool, but the enemies keep sticking to the player, it's a common problem and you can resolve it by doing this:
"For anyone else that encounters mobs sticking to the player when they collide from above, be sure to disable all moving platform layers of the `CharacterBody2D` nodes. In the Inspector panel of the `CharacterBody2D` nodes for both the player and mob, expand `CharacterBody2D` > `Moving Platform` and disable all layers in `Floor Layers`."
It's a comment from the Godot Vampire Survivors Clone video made by GDQuest
Here's the link if you want to give it a watch: