Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

geo821

25
Posts
1
Topics
4
Followers
9
Following
A member registered Oct 03, 2022 · View creator page →

Creator of

Recent community posts

Good game! One suggestion, I think the ghost should flicker when it is about to vanish, this would make it more clear to the player on how much time they have left.

thanks!

it doesn't attack, it's meant to be just a tank (I know it sucks), I will add some sort of attack after the jam, maybe more stuff.

Thanks dude!

Good time!

Thanks for playing! I wanted to add more enemies, but ran into some issues with them not despawning as you said, I found a way around it, but it still seems to not work properly all the time.

I never thought of that, I was always aware of leveling up, so it wasn't a problem, thanks for pointing it out! I might add a confirm button after the jam ends.

I made it in a rush, but glad you liked it!

Thanks!

Glad to hear you enjoyed the game! As for the triangle... it was a tough call.

Thanks!

Congrats!

Now you can download it for windows.

Sorry to hear this, I think the engine I use is at fault, maybe try an alternative browser (I use brave and it works just fine, Chrome might work too)

(1 edit)

Thank for checking out the game! I planned having multiple buildings, but I run out of time so I had to cut them out of my scope.

I have rebalanced the game, you can finish it now in between 2-5 minutes depending on how you play.

Thanks for playing! 300$ might be too much, I didn't have much time left to playtest, but I will tweak the values a bit.

good game! the procedurally generated rooms are cool, but the enemies keep sticking to the player, it's a common problem and you can resolve it by doing this:

"For anyone else that encounters mobs sticking to the player when they collide from above, be sure to disable all moving platform layers of the `CharacterBody2D` nodes. In the Inspector panel of the `CharacterBody2D` nodes for both the player and mob, expand `CharacterBody2D` > `Moving Platform` and disable all layers in `Floor Layers`."

It's a comment from the Godot Vampire Survivors Clone video made by GDQuest

Here's the link if you want to give it a watch: 

Amazing game, the mechanics are well executed and the final twist got me, I really enjoyed it, good work!

Thanks for checking the game out! I will make a new version soon with some upgrades and more stuff to do.

(1 edit)

I had planed that, but Something didn't work and the time was running out, so I needed to cut some corners to finish it in time for the game jam. I might come back to it and add some new features.

Can I use any game engine I want?

The limit is 3.4e38 due to storing the values into floats, Thanks for checking out the game!

Made me chuckle, Nice game

Interesting mechanics ,and the artstyle is amazing