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Lava people's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #17 | 2.630 | 2.706 |
Use of theme | #21 | 2.630 | 2.706 |
Use of prerequisite | #23 | 2.344 | 2.412 |
Controls | #27 | 2.515 | 2.588 |
Overall | #28 | 2.487 | 2.559 |
Concept | #28 | 2.572 | 2.647 |
Enjoyment | #35 | 2.229 | 2.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
enemies have too much hp and mix that in with a very slow reload time, the enemies become unkillable. I like the way the water enemies absorbed eachother when they touch, nice detail. good game
I think u are not holding down the mouse button ? Enemies are quite easy to kill (for my)
oh I wasn't holding it down... my bad
I really liked how tiny slimes became big slimes when they touched each other
And of course the generation is well done! Liked exploring :)
The shooting felt a bit awkward, I was clicking a lot and only sometimes things happened it seemed
Yes, i dont know how to make clicking with reload and i make shooting when mouse button held down and game bad registering single clicks
Nice game ! also check out my game !
im a big fan of dungeon crawlers but this one seemed a bit empty, im sure that coding the procedrual generation was a pain so i cant really knock it for that. The enemies were a bit tanky, so maybe reduce their health or have killing them give some kind of reward
I write spaghetti code because I'm lazy
same
based
I like it! It's so neat how you could make it procedurally generated.
I did get these 2 bugs: one time I was about to enter a new room and it did appear, but the door vanished for some reason and I couldn't get in; the other time a new room somehow appeared somewhat overlayed on top of another, and the collisions from both were still working so it was really weird.
Also, I admit that I took some time to realize I could shoot fireballs (though I was managing to survive without it). Once I did, I thought the enemies were a bit tanky and I wasn't sure my shots were doing anything at first.
Other than that, I liked the concept and the presentation is really nice. Good job!
Slimes!!! I enjoyed the arcade top down shooter style, one of my favorite styles of game. Great Job, I noticed also the slimes getting stuck when too close, hopefully you can fix it easy with the provided video by @geo821.
cute game, i really like the procedural generation and feeling of exploration!! i do wish there were more obvious goals/powerups to make it more engaging -- like maybe if the mobs dropped something b/c otherwise i feel like it's sometimes easier to just avoid rather than kill them. it was also a teensy bit buggy (i think others have mentioned the mobs sticking to you) but really enjoyable nonetheless!!
good game! the procedurally generated rooms are cool, but the enemies keep sticking to the player, it's a common problem and you can resolve it by doing this:
"For anyone else that encounters mobs sticking to the player when they collide from above, be sure to disable all moving platform layers of the `CharacterBody2D` nodes. In the Inspector panel of the `CharacterBody2D` nodes for both the player and mob, expand `CharacterBody2D` > `Moving Platform` and disable all layers in `Floor Layers`."
It's a comment from the Godot Vampire Survivors Clone video made by GDQuest
Here's the link if you want to give it a watch:
Thank you, I noticed this bug and thought there was something wrong with my collisions shapes
nice game
Cute game, I liked the art, animation and the music.. presentation was great. And the concept of collecting fire to stay alive was a good idea. I was bit unclear on the objective, though, and felt a littler light and 'game-play' but this is something solid to build on. Good luck with the jam :)
Thank you for the feedback!
I wanted to add a goal, like a lava pizza delivery simulator, but it's too crazy and I was short on time.