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(+1)

That is very sweet, I like the idea

Good. I like the idea also.

Would be a fun way to build up the town by adding more NPCs in it, in various ways. Be them made to follow or be carried. ^.^

This might mean, in time, setting up more starting land for the town, to build on. No need to go over board. But a land mass almost as big or half as big as a wild environment, I feel should be plenty.

And what I mean by build up the town, is just having homes appear when needed on their own, or you can place homes manually.

All of that could become a bit of a side quest, to add a certain number of NPCs to the town, for some kind of bonus, like getting to have sex with Shale, and no other way in getting to do that.

Just a thought. ^.^

Doubt I'll be easy or even useful, but I thought if I could met my other character as an NPC. Kinda funny to shipper own chars. 


I used to make games (not successfully) and I think a lot about mechanics that I suggest. If it's a cosmetics stuff: it almost have no sense. If you can actually met your char, then you can rob which will make returning less fun (plus there's no gift system, at least yet)

Oh hey, what about some box in a middle of town that can transfer items between characters? Like if you have strong enough char and you want to abandon it but don't want to grind on another char you can drop your stuff and pick it up as next char