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A very quirky and well polished game, gave me a good chuckle whilst playing. The ability to pick some rudimentary options is really nice and add a whole level of user experience that many people overlook. The animations and graphics are really well made, and I think that the game is almost at a level where it can be put on a marketplace.

Have you considered the method in which you have exported the game, is it efficient and user friendly, or is there a better alternative that you could have done? Secondly, I couldn't determine what the goal of the game is. Is it to get as many words typed as possible, or to have the character explode as quickly as you can. Is there even a goal, and was it intentionally designed that way? 

Overall, I enjoyed my experience playing this game and played multiple times just for the comments. It was a thoroughly entertaining experience. Impressive, well done.

Thanks for playing and leaving such a big comment! Since I made the game with Love2D the only way I could export it was to an .exe with the .dll library files it needs to run so I didn't have much choice there. I feel like this game was a little more experimental than a traditional game with a win or lose state so I was happy with the game simply being a short experience that the player could explore the possibilities of in a few minutes :)