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Cool! Here it is:
https://we.tl/t-m7cMiMQ0Dd

Thanks, got it.

Pre-Source Hammer apparently does something... strange, which I hadn't seen before, and which fucks up the processing because Past Me was an idiot while working on the Classic Quake parser (which is what Valve 220 is, mostly)

I've got a fix in the works that'll go live... eventually (I want to combine it with some other changes I'm doing, since I don't have the bandwidth to do multiple rapid updates, sorry)

In the mean time, to unblock you, you can work around the problem by opening your .map file in Notepad++ and running Macro/Trim Trailing Space And Save (or doing it manually through Edit/Blank Operations/Trim Trailing Space) before opening it with HammUEr.

The fix I mentioned should have gone live with the Not Fucking Dead updates last week.
Let me know if it's still wonky.

Sorry for the delay.

Hey!
Thanks a lot for the reply! Really appreciate the effort :)
No worries! Tbh I should be the one apologizing^^, haven't really engaged with the tool for a long time now and thus haven't replied to your suggestions. At the moment I'm going down another route (different level design workflow) but I'll definitely let you know when I've used it again and/or found issues.

Thanks again and have a nice day!