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bighead040

7
Posts
A member registered Mar 09, 2022 · View creator page →

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Cool! Here it is:
https://we.tl/t-m7cMiMQ0Dd

Yes, WeTransfer only saves it a few days.
Should I upload it again now?

Have you found a solution yet?

(1 edit)

Sure! Here it is:
https://we.tl/t-neJyAhtZiU

...and thanks for the super quick response :)

btw I recently swapped out the texture for one that is more greenish looking and the exported walls in unreal looked green after that. So I suppose that problem is really that those textures are too dense...
Are there any known issues with using a old hammer version like 3.4?

(1 edit)

Might also be important:
I'm getting this message when selecting a .map file and pressing "Open File" in the HammUEr tab.


Neither Yes or No will change anything about the above mentioned result.

Also sometimes I'm getting this error. Don't really know why, the .map file only consists of those brushes

(2 edits)

Hi!
I'm having trouble importing my level. All the textures are set up the correct way (Half Life 1), all material instances are created.
But when I'm importing the mesh, the texture isn't shown on the mesh (the assigned material is the right one though).
(actually I guess the texture is shown but somehow misaligned, maybe too dense?)

I'm using the Half-Life 1 SDK on steam, Hammer 3.4 and HammUEr 2.5 for 5.3.1