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I absolutely love the art in dialogs and cutscenes, it's great. Same with the "puzzle art" like the clock one. But the main game art is a bit lackluster. It works, it works well enough, but I feel it could be better. 

Speaking of the main game - the map is a bit empty. Some areas are nice and detailed - like the library, some feel too empty - like halls, some rooms, the bathroom. I also almost got lost because all the areas are kinda samey. Well, not lost - but I started to forget where each room is.

Some logic is weird. I'm not talking about the puzzles, but needing to fill the bucket from the fishtank specifically and not from the plant, or the toilet, or the bathtub, or the kitchen - it's not fun.

The puzzles are fine if you're going for an RE vibe. 

I got jumpscared once by the vampire cutscene, but otherwise it wasn't too scary. The sound cues help a lot, and I think you give the player too much ammo to feel threatened by the enemies.

It's a solid start for a game, I think. Looking forward to where you're gonna take it!

Thanks for the feedback! Yep, definitely need to decorate the game some more. Glad the puzzles turned out ok, they are the most complicated thing to change lol.

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I will admit I got stuck, a couple of times, but I played it on stream so I managed to complete them. My biggest issue was with the music box puzzle. I know that it's a staple, but I'm bad at those puzzles, so I had to open the DAW and cheat by slicing up the audio and cross-referencing the notes.

I think they are fine for RE-style puzzles, but maybe some hints would be nice.

The VOD for the playthrough is up if you're interested

https://www.twitch.tv/videos/2141316137

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aha, thanks a lot for livestreaming man, really appreciate it. I did wonder about that one, its hard to judge difficulty without playtesters though. I might mark the keys in some way, then its just about guessing the order. The carpet in that room is actually supposed to be a hint, but its far too subtle lol.