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Thanks. There's (currently) no gameover scenes in a way where the game ends by failing a puzzle or making a wrong choice. I think those make more sense in visual novels or puzzle games, but in an RPG it may disrupt the game flow unless the choice is VERY clearly game ending. I might add a bad ending or two.

I actually am a fan of the trope of failure or success depending on the scene resulting in transformation. A very popular example is Flexible Survival's way of doing things. Keep up the hard work out there.