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(+3)

Hey, I released CHORDOSIS about 6 months ago, simultaneously with the devlogs to show people how the development of my game is taking a shape, and 6 months goes by quickly as a solo dev.

I've never shared any official release dates for the next chapters, because it simply just takes a lot of time and effort to create a relatively high fidelity game like CHORDOSIS from my bedroom.

I worked on this game almost daily for the past 4 years, and I will never give up on it.
Unlike a lot of fellow indie devs, who has a lot of projects come and go and never to be realized, I only have one project, and it's this one, CHORDOSIS.

The second episode was playable before the first one, but as I got more and more and more support, I went back to the drawingboard and reimagined, redone a lot of it for the sake of providing a quality experience.

I'm still very very hesitant about an official roadmap (with release dates) for my game. I will release it as soon as I feel like it's ready, and when I feel like I could provide the absolutely best I could do with it.

As I'm working on all the episodes simultaneously, I'm testing and replaying the whole game over and over again almost every night. 

I'm really thankful for all the feedback, and I'm really sorry about the waiting, and I truly wish that I could reply to every single one of you.
I'm doing my best to give and release a bug-free, intense, atmospheric and immerse game just like episode one was.

CHORDOSIS quickly became not just my job, but a huge part of my life.
Sometimes I think, what if?... cause I could just release the whole thing in a couple of weeks from now, but I'm not gonna give up, nor give in.
There's a lot of work ahead of me, and I'm in love with every second of it.
And I know, that in the end of the day, I'll have something that's more than a game, I'll have something that I can be proud of.