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  • The cutscenes are absolute kino, man. Just amazing.

thank you so much, also thanks for streaming

  • The game is a bit sluggish, maybe because of my weak PC, or maybe it's not very optimized. But it's a lot of fun - the attacks connect, some of them look very nice and flashy - though I think TTK is a bit too high. Maybe that's why I feel that it's a bit sluggish.

i am curious how it plays on the lowest settings on a weak PC. if you set it to 640 resolution and option C graphics, i do wonder how it would perform. (no need to check now, i'm just curious in the future)

  • Feels very similar to Untitled Roman RPG, except now with over the shoulder view. Is this an evolution of that one, or a different project? Even has the same "Clip out of the intended area" bug

haha, i think i fixed that bug in the latest patch. thank you for exploring it so diligently.

yes, a lot of this carries over from roman RPG - same character controller, different camera, entirely different RPG character system. i think i'm slowly inching closer towards my goal of a fully featured souls style game.

  • But it's fun, even though jank. I'm curious to see where you'll take it.

i'm glad you had fun, that's the most important part.

i look forward to continuing to work on this and hopefully make it worthy of your time in the future.

  • Btw - if the game detects the controller - it breaks until restart.

no controller support as yet, it's going to take a total overhaul of my input system. next big challenge for me codewise.

thanks again and i hope you will play again in the future once i've smoothed things out a bit.