I found the time gap between decisions to be quite literally about 10x the length they could or should have been, especially cause basically you make one and a half choices each day (what item to take, what to do at the end of the day). I donât think the RNG of the routes, picking the coin flip, or picking a card count as meaningful choices. Just different random chances. Out of curiosity I timed it - 13 seconds or so from choosing your item for the day to getting to choose a route, 40 seconds between choosing a route on the way to work until you get to the store. 25 seconds from leaving the store until getting to choose a nighttime activity. 15 seconds from that to the choice the next morning. So a minute and a half per day, at best 30 seconds per meaningful piece of input from the player if you count the store.
When there were choices to make, it seemed like you either choose whatever lowers stress the most or lose (and you can do that and still lose). Ultimately it felt like the game sends the message that self isolation is just a matter of random chance and luck, which feels like the opposite of the message you want to send to people who are at risk for that.
I liked the art all around though agree it ended up a little mismatched. Was the title screen ai generated? no shade either way, just noticed some interesting fingers, and the like red dudes in the background were confusing. Wouldâve been cool to have more in that style. Music was decent too.
Not a bad idea to explore for the theme of the jam, but the meaningful decision to luck ratio needed to be way harder in the other direction I think.