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I found the time gap between decisions to be quite literally about 10x the length they could or should have been, especially cause basically you make one and a half choices each day (what item to take, what to do at the end of the day). I don’t think the RNG of the routes, picking the coin flip, or picking a card count as meaningful choices. Just different random chances. Out of curiosity I timed it - 13 seconds or so from choosing your item for the day to getting to choose a route, 40 seconds between choosing a route on the way to work until you get to the store. 25 seconds from leaving the store until getting to choose a nighttime activity. 15 seconds from that to the choice the next morning. So a minute and a half per day, at best 30 seconds per meaningful piece of input from the player if you count the store.

When there were choices to make, it seemed like you either choose whatever lowers stress the most or lose (and you can do that and still lose). Ultimately it felt like the game sends the message that self isolation is just a matter of random chance and luck, which feels like the opposite of the message you want to send to people who are at risk for that.

I liked the art all around though agree it ended up a little mismatched. Was the title screen ai generated? no shade either way, just noticed some interesting fingers, and the like red dudes in the background were confusing. Would’ve been cool to have more in that style. Music was decent too.

Not a bad idea to explore for the theme of the jam, but the meaningful decision to luck ratio needed to be way harder in the other direction I think.

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Hello, well to be honest the game was created in 3 days, the work and others things leave me without time, the idea of the minigames was another like minigames of warrio series were your uncertain stats give you better chances to get the good choice.

Another thing leave it aside, the micro games, every card of the morning open ocasionally a micro game were can give you extra stats, for example the spinner appears and you can click it faster until get high speed and reduce more anxiety.


Yeah the time is fast, should adjust that better, a little longer so the people can read well the card for example. 


Yes the cover is AI Generated, like many of the cards, the time dont leave me choice and to avoid the copyrigths. Also the cards are 10 of each one, not many and try my best to balance the good and bad. The game required a better organization and changes to be honest, but like an alpha i feel very good with it x3


To be honest the idea wasnt mine, was from my boyfriend, he is introverted and when he told me about that idea i love it, he doesnt help me cause he dont like to be questioned constantly and feel anxiety for answer, even when we want to decide something we use a coin XD


Also thanks for that recomendations, i will take all in mind if i continue this gamein a future.

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Oh that’s neat about the spinner micro game and the like! I actually was suggesting to make time much faster, maybe advance only on clicking so people can take their time to read also?

I used to do coinflips for help making choices too, at least to see how I really feel about them while the coin’s in the air. Chwazi Finger Chooser app (on ios and android!) is a really great one if you have more than one possibility you’re trying to choose between :)

I think you definitely have the foundations here for something great!