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(+8)

The pathfinding itself should work about as expected, but there's a twist to it that the game might not tutorialize well:
- At first, Covemonty will ignore blocks and water and such
- If this fails, Covemonty will try again but this time avoid all obstacles (the anxious face)

(+3)

I think the intro level for that shouldnt be mixed with the first level to have heavy/light box interaction. ended up confusing me on both

(+1)

That's a great point; I think I'll adjust that.

I probably would have never solved the game if I didn't read this.

I was mostly confused by the first level making it seem like Covemounty's algorithm was 'follow left-handed walls'. It was unclear to me until considerably later that there's actually one consistent algorithm,