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(+1)

the barrels do seem a bit out of place, but i see you did what you had to do to fit with the idea generated, and although the controls take some getting used to with the jump being an exactly 45 degree angle making it much different from other platformers, i really enjoyed it. the character went fast and and it felt frantic but not too out of my hands to give up entirely, and then the inclusion of the timer is just the cherry on top to making this game feel fun. the wall jumps are a bit tough to figure out, maybe having the player slide down walls if they aren't touching the floor already could make them easier as well as allowing for more interesting platforming in the potential future. great game!

(+1)

Thank you so much for the feedback!

The barrels were indeed an after thought. But when you say they don't fit, you mean:
1. they don't look consistent with the rest of the pixel art or
2. they just appear out of nowhere and don't seem to contribute to the narrative

(+1)

it's a bit of both honestly, although there isn't much of a narrative other than being generally castle themed (which barrels make sense for), so i guess i just mean the pixel art. everything else uses a very vibrant color palette so it feels a bit out of place when the barrels are very low saturation as they are.

(+1)

Got it. Thanks for the clarification.