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(+1)

It took me some time to figure out that I need to equip items from the stats menu rather than going bare-fisted with the boss. 

Things I liked

  • the atmosphere and art style
  • the stats menu was better than I would have expected from a gamejam game
  • the amount of work and soul put in the game
  • (biased bc Godot) the fact that you made a 3D game in godot

Things that didn't sit well with me

  • I almost gave up at some point because I did not understand how to equip items
  • (nitpick) it would have been nice to see a health bar for the boss
(+1)

the health bar is a fair nitpick! a number does pop up on the top right for the bosses health but that's only while locked on, and the confusion oj equipment is super fair too, i think i might make a video tutorial to go with the project because it can be kinda tough to grasp on the first several passes. thanks for giving it a shot!