Congrats on putting this together, I had a fun time playing!
You got a cool base here and with a bit more polish and balancing it can be even better.
I'm also excited to see what other features you are planning on adding! <3
Well done Will, Mathew and Elaina! I hope you are proud of what you accomplished!
Some feedback:
- Low poly graphics are very charming.
- Movement feels very "jittery" for some reason.
- Particle effects look really juicy, noice.
- Picking up and throwing things is pretty fun on its own. Great work implementing this.
- Enemy assets feel a bit random, as in there are skeletons but also bugs and machines.
- There doesnt seem to be a reason to explore the level. Some pickups or something might make the stages more fun.
- I cant seem to pause the game or change my mouse sensitivity. Those would go a long way in terms of accessibility.
- Environment looks neat. The skybox and floating rocks are very well implemented.
- I dont think the player health is visible in any way. I'm sure you plan to add this but it felt it really needed to be there.
- Movement definitely needs work. Found myself fighting the movement and dying because of it.
- While some enemies have very clear death animations, some dont. For example skeletons feel great but with the bug is hard to tell exactly when they die.
- The difficulty scaling might also need work. Or maybe the enemy spawn location logic. As a few levels in I would eventually just have an unlucky spawn and get 2 shot before I even realized there was an enemy behind me.
- Unless I missed it somehow, there does not appear to be any sort of power progression or upgrades. Would be super interesting to see how this would take shape with player upgrades. Ability to gather more rocks, more damage, more speed, etc.
- I am also left wondering whether there is a version of this game that is slower and requires the player to regard the rocks as a resource. Where there would be fewer rocks and the player would have to choose more carefully when and how to use them.
<3 <3