Nicely done! Enjoyed the mechanic of using your senses to perform actions and get feed back! I mean who hasn't wondered what Christmas Tree tastes like :D Love the point and click genre! Would love to see more of this in the future!
Granger Devs
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Fantastic Job! I liked the interactions with other items to produce the items you needed to collect. Finding that last candy cane was a challenge though! Only thing I noticed was that you could put the fire out in the fire place with the bucket without filling it with water. Otherwise very well done!
Thanks for the input! There are a lot of those things we have addressed :) Those will be part of the new build when it's ready to release. The models were a bit random due to we could only use free assets and we're coders vs artists :P We have some cool updates to the art and the game progression bits you mentioned. There is a power up at the end of the level, though it's not very clear as you have to collect it. Part of the revamp is to add void power that you collect that allows you to upgrade as you progress. It's a simple upgrade that allows you to hold more rocks at a time. I'm currently working on revamping and extending that system.
Checked out your video on it! Loved seeing you play it! Couple of tips for ya: The rocks you collect also work as a shield from getting hit, so it's a balance of when to throw them and when to hang on to them. The second one is the blue sparkle object that pops out of the portal is an upgrade to how many items you can collect. You'll get those at certain levels to help with how crazy it gets. You'll also need those for level 10 which is the boss fight :) Thanks again for checking it out!
Thanks! Glad you really enjoyed it! Thanks for the input on the speed aspect. We wanted to add additional upgrade options, though just ran out of time. I agreed that having a better UI indicator would have been helpful. The idea was to show how many items you could hold and then indicate how many you had as they either got knocked of from being hit or used.
Yeah it can be a bit difficult in that regard. We were hoping to have some time to explain the mechanics a bit as a lot of people don't realize that as you collect items "rocks" they act as your ammo and shield to take damage. We had also planned to add a better UI to indicate that, though ran out of time to add that. The plan is to finish out this as a full game. That should be a lot of fun to add all the things that we had planned in the if we have time list :)
I like the concept here. Fun to play, though it seems the second door is bugged. The controls feel a bit loose, though some tweaking could really tighten those up. Not sure what the mini game was suppose to do. It seems like it was like a terminal hack, which is a really cool idea. Overall I liked the concept here and feel like this could be a good game to continue developing! Nice Job!